I make 3D game art mostly during game jams with Saschanian and am very familiar with a Blender to Unity Workflow.
Blender | ★★★★☆ | Adobe Painter/Designer | ★★★★☆ | |
Modelling | ★★★★★ | Procedural Materials | ★★★★☆ | |
Sculpting & Retopo | ★★★☆☆ | Baking & UV | ★★★★☆ | |
Rigging & Animation | ★★★☆☆ | Hand painting | ★★★☆☆ | |
Zbrush | ★★☆☆☆ | Aseprite | ★★☆☆☆ | |
Gimp | ★★★☆☆ | Unity | ★★☆☆☆ |
My main Software for 3D works and even some 2D aspects. As this is only a hobby and I am not doing it Professionaly, I dont model regularly but in a more on/off fashion with breaks of up to one month in between my projects. Nonetheless have I been working with blender for ~4 years, which makes it one of my most proficient skills in life. I have also started experimenting with python (which blender is based on) to get more into the backend aspects of blender and try developing some tools.
I almost exclusively make my textures in both adobe substance Painter and Designer as they are the leading software in 3D texturing and material creation. I find myself enjoying the procedural generation of textures much more fun than hand painting most of the time, which is why that is something I am more comfortable with saying im good at. Handpainting is still obviously improtant for details and so on which is mostly what I use it for.
Zbrush is low in terms of proficiency since I had a hard time getting accustomed to it and am not using it as much as I would like to, since most of my projects are not to heavy on sculpting for which I then still use blender over Zbrush. I hope as time progresses I will get more comfortable with Zbrush and use it more often, but as of right now I have no Projects in mind that rely on sculpting much.
A very new addition to my design repertoire and so far I've mostly accustomed myself to the program which was suprisingly easy due to its simplicity, nonetheless I have much to learn about pixel art in general still and am thrilled to learn something new.
Not much to say here, I use it occasionally to edit images and thats it, I can use it well but am surely not making use of it in a grand way.
I have very little knowledge with the programming side of unity, the only reason its on the list is because Its used in the games I make and over the years I have picked up a few things here and there to make the Workflow between blender and Unity smoother. I also have some experience with its built in Particel system.